I remember I bought the first game is genuine, "Soldier of Fortune 2", and had put the game can Bianshi shocked me, but the game off with a sense of light shooting and a tough guy image of Thomas I still remember, I have been looking forward to SOF3 coming, and now 4 years later, "Soldier of Fortune 3" finally came out, I responded with 11 points enthusiasm into the game, then it in the end do?
Compared to the second generation, the general qualitative leap in screen, but really should not is that it was born in 2007 in November, compared with CRYSIS UT3 COD4 level of these works it less big brother too much, but not and their comparison, the picture is still counted the go, a lot of punch and three-dimensional normal map for the game very, very light use in place of light, especially in the game to simulate the human eye to adapt to the light and the dark out of the physiological response to no Half-Life 2: The second chapter so exaggerated, and different game scenarios are reasonable and accompanied by different main colors, feelings, and harmonization, especially in the second and sixth off the green and yellow off. The game scenes are very reasonable, but the atmosphere and depth of the loss COD4, grass, plants and water on a little bit false, and a feeling of plastic toys, and most people I takes the cake is fine, good clothes, to build and the different wrinkles very good character models, character models are compared, the gun is not great commandment, in addition to AK with texture, the other is like children's toys, I finally have to criticize the game of shadows, and the N card is not compatible, there will be a black jump spot, on the whole, the picture is reached mainstream levels of
Game system a bit failed, since the main menu and read simple picture, to the inexplicable transitions animation, then it gets on my nerves in the HUD, I do not think the customs of the fate of their soldiers in the play, but play a Shooting new models for second-line and, indeed, Soldier of Fortune Soldier of Fortune series three does not belong, this work does not point predecessor's shadow, in addition to Bianshi and actor's name, the game's HUD is a major flaw, it is actually placed in the middle of the screen below and very tight, so I think from the very easy, I often see their own ammunition for the volume of the eye-inflicted eye, huh, huh. The game map and more single-task design, then this increased fluency of the game, but this cycle can make you tired of the game late. As for the menu you, one word: humble, there is no point feeling you are mercenary, Thomas's detailed than the predecessor generation laptop interface is simply trying to steal work, in particular, I think the spoof is the weapon select screen, I thought I YY buy the players themselves the MOD Fortunately, the game system is also good, a lot of optional content. Wordless me the most is to set the menu, humble to the peak, the screen is actually a Resolution, by, and most make me feel like the fate of the soldiers in the play than Bianshi system, and a good well, a word 锛氱墰锛屽案浣撴壘鍔涚偣寰堝锛岀垎澶村挨涓虹埥锛岀煭鑲篃涓嶉敊锛屾晫浜烘鐨勬專鎵庢牱涔熷緢鐪熷疄锛岃繖涓垜涓嶅璇达紝鏈夎檺寰呭?鍚戠殑鐜╁鑷繁鍘讳綋浼氬惂锛屾崗鍝堝搱鍝堝搱锛屾?涔嬫父鎴忕郴缁熷緢绠?寲
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